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Visual arts and mixed-media work

Artists and Related Workers, All Other

Artists in this catch-all category make original work that does not fit a single specialty label, such as paintings, sculpture, installations, mixed media, or digital pieces. The job is defined by constant choices about style, materials, and presentation, so the work is as much about building a portfolio, pricing pieces, and finding buyers as it is about making art. The tradeoff is clear: the median pay is $72,760, but the field is small, with only about 7,370 jobs and growth that is essentially flat.

Also known as Visual ArtistStudio ArtistFine ArtistMixed Media ArtistFreelance Artist
Median Salary
$72,760
Mean $79,490
U.S. Workforce
~7K
1.2K openings per year
10-Year Growth
+0.8%
13.9K to 14K
Entry Education
No formal educational credential
+ None experience

What This Role Looks Like in Practice

Artists and Related Workers, All Other sits in the Creative category. In practical terms, this role combines day-to-day execution, cross-team coordination, and consistent decision-making under real business constraints.

U.S. employment is currently about ~7K workers, with a median annual pay of $72,760 and roughly 1.2K openings each year. Based on BLS projections, total employment is expected to grow from 13.9 K in 2024 to 14K in 2034.

Most hiring paths start with No formal educational credential, and employers typically expect none of related experience. Many careers in this track begin around Studio Assistant and can progress toward Established Artist. High-value skills usually include Traditional Drawing, Painting & Composition, Adobe Creative Cloud (Photoshop, Illustrator & InDesign), and Procreate & Digital Illustration, paired with soft skills such as Creativity, Persistence, and Self-Management.

Core Responsibilities

A Day in the Life

01 Sketch new ideas and plan the look, size, materials, and style of each piece before starting the final version.
02 Create finished artwork using the right medium for the project, whether that means paint, clay, digital tools, or mixed materials.
03 Set up and maintain the workspace, including supplies, tools, and specialty materials for each job or series.
04 Photograph, scan, and organize finished pieces for portfolios, websites, gallery submissions, and sales listings.
05 Talk with clients, curators, or buyers about commissions, revisions, deadlines, and pricing.
06 Package, ship, install, or present work for exhibitions, events, and private collections, and handle the paperwork that goes with sales.

Industries That Hire

🎨
Museums & Galleries
The Metropolitan Museum of Art, Tate, MoMA
🎬
Film, TV & Animation
Disney, Pixar, DreamWorks Animation
🎮
Video Games
Nintendo, Riot Games, Blizzard Entertainment
📚
Publishing & Editorial
Penguin Random House, Condé Nast, HarperCollins
🧩
Advertising & Branding
Wieden+Kennedy, Ogilvy, BBDO

Pros and Cons

Advantages
+ The median pay of $72,760 and mean pay of $79,490 are solid for a creative occupation, especially for artists who can keep a steady stream of commissions or sales.
+ BLS says no formal educational credential is typical, so the field is one of the few where a portfolio can matter more than a diploma.
+ The work can be varied across galleries, commissions, licensing, and digital sales, which gives artists multiple ways to make money from the same core skill set.
+ The occupation is small, with about 7,370 workers, so a distinctive style or niche can help someone stand out faster than in larger creative fields.
+ Long-term on-the-job training lets people keep improving while working, which can be better than a rigid classroom path for highly individual art practices.
Challenges
- Growth is nearly flat, rising only 0.8% from 13.9 thousand projected jobs in 2024 to 14.0 thousand in 2034, so the field is not adding many new opportunities.
- There are only about 1.2 thousand annual openings, which means competition for paid work, gallery space, and commissions stays intense.
- Income can be unstable because a lot of the work is freelance or project-based, and busy months can be followed by long dry spells.
- The career ceiling can be real: there are relatively few salaried roles, so many artists have to self-market for years to reach higher earnings.
- Generative AI, stock assets, and template-based design tools can undercut routine illustration and decorative work, making some types of paid art harder to sell.

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